Mike "Little Mike" Henry

Psi-tech/Techno-wizard

Description:

Name: Mike Henry “Little” Mike
Alignment: Unprincipled
Level: 4
XP: 9,210
XP needed for next Level: 18,401
R.C.C: Psi-tech
O.C.C: Techno-Wizard
HT: 6’3” WT: 245 Lbs
Age: 17

Attributes:
IQ: 21
ME: 20
MA: 11
PS: 19
PP: 21
PE: 24
Per:
PB: 9
Spd: 35
HF -
PPE: 120 +2d6 /Level
ISP: 110 +10 per Level
HP: 41
SDC: 22

Combat

  1. Attacks: Expert: 7
    Initiative: 6th: +6
    Strike: 7
    Parry: 8 6th: +2
    Dodge: 9 6th: +3
    Roll w/punch 4
    Pull punch 3
    Disarm 2
    Damage: +6

Psi-Tech Abilities
1. Telemechanics
2. Machines & Electrical diagnosis
3. Soup-up machines
4. Mental link to Power armor, robots, vehicles
+5 save vs Horror Factor when robots or machines
Are involved
+2 Initiative when competing with or against
Machines an bots
+1 save vs Possession

Techno-wizard abilities
Ley Line Piloting
+2 save vs Horror Factor
+2 save vs Possession and mind control
+1 save vs magic @ Lvls 1,3,7,10,13
+3 Perception involving Magic or Machines

Skills: +7 1 time IQ bonus
O.C.C Skills
Literacy – Native: English 10 5 83
Langauge – Native: English 98
Language: Spanish 20 3 90
Literacy Spanish 10 5 68
Radio: Basic 15 5 88
Computer operation 10 5 78
Computer Programing 10 5 68
Computer Repair 10 5 68
Basic Electronics 20 5 68
Basic Mechanics 20 5 68
Mechanical Engineer 20 2 78
Automotive Mechanic 10 5 73
Tecno-wizardry Construction 10
Read Sensory Equipment 10 5 68
Math: Basic 20 5 93
Land Navigation 5 4 65
Pilot: Hovercraft 10 5 88
Pilot: Hover Cycle 10 3 98
Pilot: Truck 10 4 74
W.P. Blunt
W.P. Energy Pistol

O.C.C. Related Skills +2 additional skills at Levels 3, 6, 9, 12 and 15
Electrical Engineer 10 5 73
Electricity generation 10 5 88
Weapons Engineer 10 5 63
Jury-Rig 10 5 63
Computer Hacking 10 5 58
Math: advanced (Taken @ 2nd Level) 10 5 83
Boxing: +2 to P.S., +2 to parry and dodge, +1 to roll, +1 attack per melee round, and +3D6 S.D.C. Taken at 2nd Level
Paired Weapons (Taken at 4th Level)
W.P. Sword (Taken @ 4th Level) +1 strike/parry @Levels: 1,3,7,11,14

Secondary Skills +1 additional secondary skill at Levels 4, 8, 12
Running: +1 PE, +16 Spd, +6 SDC
Athletics : +1 Parry/Dodge, +1 Roll, +1 PS, +6 Spd, +8 SDC
Body building & weight lifting: +2 PS, +10 SDC
W.P: Energy Rifle (Taken @ 2nd Level)
W.P. Energy Pistol (Taken @ 2nd Level)
Electronic Countermeasures (taken at 4th level) 5 58
Pilot: combat Driving (Taken @ 4th Level)

Weapon Proficiency
W.P. Blunt
W.P. Sword
Paired Weapons
W.P. Energy Pistol
W.P. Energy Rifle

PSIONIC POWERS
Telemechanics (Special)
Machines & Electrical Diagnosis (special)
Telemechanic mental operation
Telemechanic Paralysis
Telemechanic Possession
Machine Ghost
Object Read
Speed Reading
Total Recall
Sixth Sense
Mind Block
Summon Inner Strength
Telekinesis
Telekinetic Attack
Sense Time
Telekinetic Force field (taken @ 2nd Level)
Electrokinesis (taken @ 4th Level)
Gets an additional Minor Power from Physical or Sensitive every Level
Gets an additional Super Psi-Power @ Levels 2, 4, 8, 12

Spells
Armor of Ithan
Blinding Flash
Breathe without air
Call Lightnining
Cloak of Darkness
Deflect
Electric Arc
Energy Bolt
Energy Field
Fireball
Fire Bolt
Fuel Flame
Fly
Force bonds
Globe of daylight
Ignite fire
Impervious to energy
Magic Net
Magic Shield
See the invisible
Sense Magic
Shadow Meld
Superhuman strength
Telekinesis
Chameleon
Eyes Of thoth
Life Blast
Super Human Speed
Super Human Endurance
Energy Disruption
Ironwood
Mend the broken
Frequency jamming
Time slip
Negate mechanics
Fire globe
Create steel
Ballistic fire (no save / Rarely Miss -10 Ddg)

Special Equipment:
Fire Globe (Bardou)
Talisman (Bardou)
Light Blade (Bardou) 1d4x10 4 (1/Lvl)

Goblin Grenades:
Darkness – 5
Fire bomb – 5 / 6d6 Damage 10’ radius
Flash Freeze grenade – 5 / Pg 117 F.O.M. 10’ radius
Lightning – 5/ 2d6+2 3’ radius

Grenades:
Plasma – 4 Damage: 6d6 12’ area
Heavy High Explosive – 4 Damage: 4d6 6’ area
Smoke – 4

TW- Firebolt Pistol (Fed magic pg: 113)
Damage: Laser: 4d6 Magic Fire
Rate of fire: equal to attacks
Range: 450’
Payload Laser: 10 blasts per clip
Clips: 5

TW- Fireburst rifle (Fed magic pg: 115)
Damage: Laser: 3d6+6 per single shot
Rate of fire: single burst,
Short burst (uses 3 shots) x2 damage
Long burst (uses 5 shots) x3 damage
Range: 1200’
Payload Laser: 20 shots per clip
Clips: 6

TW- NG-10 Soldier Body Armor
Main Body: 72 mdc
Helmet: 50 mdc
Arms: 35 each
Legs: 45 each
Special Features: Armor of Ithan + 40 MDC
Super Human Speed: SPD 44 +2 Parry, +6 Dodge

Standard Equipment: Work coveralls with multiple pockets, several sets of utility-type clothes, durable steel-toed workboots and a suit of light M.D.C. body armor that has been modified with one special feature of the player’s choice. Also has an extensive tool kit, smaller portable tool kit, soldering iron, Wilk’s laser scalpel, 1D4 rolls of duct tape, 1D4 rolls of electrical tape, pocket laser distancer, measuring tape, magnifying glass, multi-optics band, tinted goggles, sunglasses, pen flashlight, large flashlight, a half dozen flares, 200 feet (61 m) of lightweight rope, a couple knives, PDD recorder/player, hand-held computer, notebook, mechanical pencil, backpack, reinforced padded briefcase (10 M.D.C.) for fragile equipment and/or components, 1D4 large sacks, and various other personal items and basic tools of the trade.
Normally a Psi-Tech has an additional 4D6 spare gadgets, parts and components (circuit boards, electric motors, vehicle drive train, robot arm, etc.) kicking around to build, repair or modify equipment.
Weapons for the Psi-Tech character include a large wrench, a hammer, Vibro-Knife, survival knife, and an energy
pistol of choice with four additional E-clips.
Vehicle: A souped-up hover cycle or Land Rover with10% more M.D.C. and which can go 10% faster.

Turbo Wing board – Color: Dark Gray
Crew: 1, 2 max
Special Bonuses:
Vehicle Bonuses: +1 init, +1 strike, +2 dodge, +5% piloting
OCC Bonuses: +2 init, +2 dodge, +1 Att, +10% Piloting
Penalties:
Max Speed: 120 mph (x2 on ley lines)
Max Altitude: 10,000 feet
Max Range: Indefinite
Engine: Magical / 90 PPE every 4 months 5PPE to activate
Width: 15 ft wingspan
Length: 6 ft including nose
Weight: 50 Lbs
MDC BY Location:
Forward Nose Finn (2) 30 each
Small Hover Jets (4 undercarriage) 10 each
Rear Hover Jets (3 rear base platform) 15 each
Wings (2) 100 each
Main Body 130
Weapons: None except for what is carried typically
A pistol or rifle and grenades.

Bio:

Mike "Little Mike" Henry

The Uncanny Calvary lawjogm lawjogm