Armory

Credits: 532,000
Gems: 2,544,000 credits worth

Bardou: 0 credits

Ranged
1 Plasma Cannon of unknown origins from ambush

Conventional

CS

  • C-18 Laser Pistol (RMB/RUE) x9
  • C-12 Heavy Assault Laser Rifle (RMB/RUE) x1
  • C-27 Heavy Plasma Cannon (RMB/RUE) x1
  • C-20 Laser Pistol (CWC) x1
  • CP-30 Laser Pulse Pistol (CWC) x3
  • CP-50 Dragonfire (CWC) x2
  • CTT-P40 Particle Beam Cannon (CWC) x1
  • CTT-M20 Missile Rifle (CWC) x1

Naruni

  • NE-10 Plasma Cartridge Rifle (Mercenaries) x1

Techno-Wizard

  • Starfire Pistol (Book of Magic p. 323, right hand column near the bottom) x1

Triax

  • TX-5 Pump Pistol (Rifts Sourcebook 1) x5
  • TX-16 Pump Rifles (Rifts Sourcebook 1) x9

Wilk’s

  • Wilk’s-Remi 104 Derringer (New West) x2
  • Wilk’s-Remi 137 (New West) x1
  • Wilk’s 547 “Double Dealer” (New West) x1
  • Wilk’s 457 Laser Pulse Rifle (Rifts Sourcebook 1) x1

Melee

Conventional

  • Long Sword made from MD materials x8
  • Dagger x8
  • Dagger, (Silver, Magic, Angelic) x2 (+2 strike, +2 save vs. HF)

The Dagger’s are exceptionally well crafted with a very sharp two edged pure silver blade that is strong enough to do MDC damage. The blade also has a single word Etched into the Blade but it is in a language that you are not familiar with. Each Blade has one word but it is a different word for each. The center piece is a Sapphire centered between two wings and the Pommel the leg and talon of some kind of bird. These daggers are perfect for throwing and almost seem to fly towards their target (with go 50% farther than a regular Arrow) however, when held these daggers inspire bravery and confidence (+2 strike, +2 save vs Horror factor) but again this is not magical and it is not something you have seen before. There is a radiance to them you cannot place.

The Arrows look to be hand carved by a master woodsman due to the sturdiness and the carving the wood if from a tree you do not recognize but you would not be surprised to find out it is from one of the Mythical Millennium trees. The feathers were made from a Phoenix the shaft is strong and without flaw, the arrow head is a finely crafted Head of pure silver and like the dagger’s also have a radiance to them. When used the arrows fly further than their average counterparts (double the range) Further study into both these weapons tell you that both the arrows and the Daggers are especially useful against the undead and the demonic (both take x2 damage). Joseph Lawler, GM

CS

  • CS Vibro-Knife (RMB/RUE) x5
  • Neural Mace (RMB/RUE) x1
  • Vibro-Sabre (RMB/RUE) x1

Kittani

Magical

  • TW Flaming Sword (RMB/RUE) x2

Misc.

Explosives

CS

  • Fragmentation Grenades (RMB/RUE) x8
  • Plasma Hand Grenades (RMB/RUE) x19
  • Smoke Grenade (RMB/RUE) x4
  • Fusion Block, Light (RMB/RUE) x2
  • Fusion Block, Medium (RMB/RUE) x3
  • Fusion Block, Heavy (RMB/RUE) x2

Magic

  • Flash Freeze Grenades x4

Ammo

Arrows

Energy

  • Normal E-Clip (RMB/RUE) x44
  • Long E-Clip (RMB/RUE) x22
  • E-Cannisters (RMB/RUE) x4
  • CTT-P40 Particle Beam Cannon E-Clip (CWC) x2

Explosive

  • Grenade Rounds for Dragonfire (CWC) x92

Magical

  • PPE Clip (Book of Magic) x1

Naruni

  • Plasma Cartridge Clips (Mercenaries) x3

Triax Pump Weapons

  • TX Pump Rounds (Rifts Sourcebook 1) x399
  • TX-5 Speed-Loaders (Rifts Sourcebook 1) x10
  • TX-15 Speed-Loaders (Rifts Sourcebook 1) x10

Armor

Bandito Arms

  • The Bandito x9 (currently all damaged)

CS

  • CA-4 (CWC, the new heavy infantry armor) Painted Red and Black x3
  • CA-4 (CWC, the new heavy infantry armor) x1
  • _CA-6C (CWC, Combat Cyborg Armor) Painted Red & Black x1
    10 suits of CS Dead-Boy armor in various stages of damage. (Need to know from Joe what types)

Misc.

  • Explorer Armor (Rifts Sourcebook 1) x8
  • Light suit of armor with 45 M.D.C. and excellent mobility, worn with a Splugorth Talisman of Armor (Magic) x1

Power Armor

Kittani

  • K-Universal Light Power Armor (Currently Damaged)

Northern Gun

  • Samson Power Armor (RMB/RUE) x1

Vehicles

CS

  • CS Scout Rocket Bike (CWC) x1

Other

  • A.T.V. Speedster Hovercycle (RMB/RUE) x1

Other

Misc.

  • Signal Flare (RMB/RUE) x8
  • Binoculars (RMB/RUE) x2
  • Binoculars, Thermal Imaging x8
  • Robot medical kit (RMB/RUE) x2
  • Pocket computer (RMB/RUE) x1
  • Utility belt (RMB/RUE) x3
  • Air filter & gas mask (RMB/RUE) x3
  • Short range radio (5 mile/8 km) range (RMB/RUE) x13
  • Canteen (RMB/RUE) x3
  • Food Rations Bag (RMB/RUE) x2
  • 30 feet (9.1 m) of climbing cord (RMB/RUE) x1
  • Fire starter kit (RMB/RUE) x1
  • S.D.C. saw-wires (RMB/RUE) x3
  • Hunting/fishing kit (RMB/RUE) x1
  • Compass/inertial mapper (RMB/RUE) x1
  • Flashlight (RMB/RUE) x3
  • Box of 100 surgical gloves (RMB/RUE) x1
  • Silver Plated Scalpel x2
  • Box of 100 throw-away surgical masks (RMB/RUE) x1
  • Fully stocked doctor’s bag with both types of Nano-bots, scalpels and other surgical tools x1
  • Portable scan dephibulator (RMB/RUE) x1
  • Portable tool kit (RMB/RUE) x1
  • Tinted goggles (RMB/RUE) x1
  • _ PDD pocket audio recorder_ (RMB/RUE) x1
  • Pocket laser distancer (RMB/RUE) x1
  • Pocket mirror (RMB/RUE) x1
  • Cigarette lighter (RMB/RUE) x2
  • Portable language translator (RMB/RUE) x2
  • Knapsack (RMB/RUE) x1
  • Backpack (RMB/RUE) x2
  • _Ice Pick (1d6 SDC) x1
  • Clothes x1
  • Cloak x1
  • Handcuffs (10 M.D.C.) x2
  • Survival knife (1D6 S.D.C.) x1
  • Pocket disk player x1
  • Silver cross x1
  • Compass/ inertial mapper x1

Wilk’s

  • Wilk’s Laser Scalpel (RMB/RUE) x3
  • Wilk’s Laser Wand (RMB/RUE) x2
  • Wilk’s Portable Laser Torch (RMB/RUE) x2

Talismans

All party members have a Talisman available for the following spells at 4th level strength:

Blinding Flash
Cloud of Smoke
Globe of Daylight
Befuddle
Farseeing (from Mercenary Adventures, page 9)
Infrared Vision (from Mercenary Adventures, page 9)
Levitation
Slam (From Mercenary Adventures, page 10)
Turn Dead
Invisibility: Simple
Paralysis: Lesser
Blind
Energy Field
Multiple Images
Shadow Meld
Starburst (from Mercenary Adventures, page 13)
Stealthwalk (from Mercenary Adventures, page 13)
Swim as Fish: Lesser
Energy Disruption
Superhuman Agility (from Mercenary Adventures, page 14)
Ice
Impervious to Energy
Time Slip
Fly as the Eagle
Power Bolt
Sub-Particle Acceleration

Armory

The Uncanny Calvary lawjogm dragonfett